Raiding
Schedule
Two raids a week per team, three hours each. Raid-Helper events in Discord show the time in your own timezone. Sign up by the deadline, two hours before pull.
What we expect
- Signed up in Raid-Helper by the deadline. Cancel as soon as you know, not ten minutes before.
- At the instance ten minutes before pull with consumables for the full night.
- Know the fights before you walk in. Nobody explains a boss twice.
- Deadly Boss Mods, Details, and the loot addon installed and working.
- Working microphone, push-to-talk or a noise gate.
- Stay for the full raid time. Attendance under 75% over four weeks means bench priority.
Loot
Loot, the short version
- 20-player raids: contested items go to a loot council. Everything else is main spec over off spec, /roll 100.
- 10-player raids and dungeons: soft-reserve one item in the Raid-Helper event, then MS > OS rolls.
- One main-spec win per raid night. Win one, you roll off-spec priority for the rest of that night.
- Trials (new faces only) roll like everyone else but are not eligible for council items until they have attended two full raids.
- Every council decision is written down with a one-line reason:
the loot log (link in Discord) - Loot never crosses teams. Your history does.
What the council decides
The council handles items that a whole team competes for, where a roll would be a bad way to build a raid:
- Tier set pieces
- Weapons and off-hands
- Trinkets
- Legendary and quest-chain items (bindings, eyes, heads, anything with a chain)
- Any item the raid leader flags as “council” before the pull
Everything not on that list is rolled.
Council members: the team’s Raid Leader plus two loot officers. Where possible the three are different classes. If a council member is a candidate for the item, they sit out that decision and the Guild Master or another officer steps in.
Time limit: two minutes per item. If the council cannot agree in two minutes, the item is rolled MS > OS among the candidates.
How the council decides
In this order. A later point only matters if the earlier ones are close.
- Upgrade size. How much better is it than what you have, for the role you play on this team? A best-in-slot for one player beats a sidegrade for three.
- Attendance, last four weeks, from Raid-Helper.
- Preparation and performance. Consumables, knowing the fights, logs. Not “top DPS”, but “shows up ready”.
- How recently you got a council item. Two people tied on the above, the one who got council loot longer ago wins.
- Raider before Trial.
Not a factor: rank beyond Raider/Trial, how loud you are, being an officer, being friends with the council.
Loot log. Within 24 hours of the raid, every council item is in the sheet: item, who got it, who else was considered, one line of why. If you cannot explain a decision in one line, it was the wrong decision.
Rolls
For everything the council does not handle:
- Loot master links the item. Main spec for your team role rolls first,
/roll 100. - No main-spec rolls? Off spec rolls.
- No off-spec rolls? Disenchant or guild bank.
- One main-spec win per night. After you win, you roll with off-spec priority for the rest of that raid.
- Off-spec wins do not count against your main-spec win.
- Ties: re-roll between the tied players.
“Main spec” is the spec you are rostered for on this team. A healer rolling on a DPS weapon is off spec, even if they love it.
Special cases
- BoE items: if someone needs it main spec, roll as usual. Nobody needs it? Guild bank. It gets sold and the gold buys raid consumables.
- Recipes and patterns: go to a guild crafter, chosen by the council, who then crafts for guildies at mat cost. No exceptions to the “crafts for guildies” part.
- Legendary components: guild first. The council picks the recipient at the start of the chain, publicly, so every drop after that has a known home. That person stays with the guild through the chain or the pieces go back.
- Pugs: roll on non-council items after all guild main-spec rolls. Never on council items. Tell them before the first pull.
- Alts: do not raid in 20-player raids. In 10-player raids and dungeons, alts roll after mains.
- Hard-reserved items: none, except legendary components as above. The raid leader cannot reserve an item for themselves.
Attendance, bench, and switching teams
- Attendance is what Raid-Helper says: signed up and present at first pull and stayed until the end.
- Below 75% over the last four weeks moves you to bench priority. Someone who shows gets your seat until your attendance is back.
- Bench players who are online and available for the full raid get attendance credit for that night.
- Switching teams is a raid-leader decision, both teams. Your loot history and attendance come with you.
- Leaving the guild within two weeks of receiving a council item is, well, noticed. We cannot stop you. We can tell the next guild.
Disagreements
- Something feels wrong? DM a loot officer within 24 hours, in private. Not in raid chat, not in voice, not in #raid-chat.
- The council answers in writing within 48 hours. If the decision was wrong, it says so in the log. Items are not taken back; the next comparable item goes to you.
- Three people raising the same concern gets the rule itself reviewed by the officers, not just the decision.
- Public arguments about loot are a conduct issue, not a loot issue. See #welcome.
Addons everyone needs
- RCLootCouncil — how the council votes and how loot gets distributed. Raiders install it too, it is how you tell the council what you have equipped.
- Deadly Boss Mods (or BigWigs)
- Details! — for your own logs and for the raid leader’s
Logs are uploaded to Warcraft Logs after every raid and linked in #logs.