Loot policy
Soft reserve for most items. The council hands out weapons, trinkets and quest items.
Summary
- 20- and 40-player raids: the loot council hands out the big-ticket items listed under “Council items”. Other items go by soft reserve, except the special cases listed below.
- Soft reserve: you reserve two items per raid in the Raid-Helper event, for main spec or off spec. A reserved item goes to the player who reserved it. If several players reserved it, main-spec reserves come first and those players roll for it.
- Items nobody reserved go to an open roll, main spec before off spec.
- 10-player raids and dungeons use soft reserve or an open roll, main spec before off spec, and have no council.
- Trials reserve like everyone else. They get no council items until they are promoted to Raider, except a council item that no Raider wants for main spec: that item goes to the open roll, and trials may roll.
- Every council item goes in the loot log with a one-line reason.
- Council items are for the team’s own players. A player filling in from another team reserves like everyone else, and is considered for council items only when the raid leader agreed to it and told the group before the first pull.
Soft reserve
The loot master links each drop and hands out every item that is not a council item or a special case by these rules.
- Reserves open when the raid’s Raid-Helper event goes up. You reserve two items from that raid’s loot in the event.
- A reserve can be for your main spec or for an off spec. The reserve says which.
- Reserves close at the first pull. No reserve can be added or changed after that.
- Council items and the special cases below cannot be reserved. A reserve on one of them does not count.
- A reserve counts only if you are in the raid when the item drops.
- One player reserved it: the item goes to that player.
- Several players reserved it: if any of them reserved it for main spec, only they roll. If every reserve is for off spec, all of them roll. The highest
/roll 100wins, and tied players roll again. If the same item drops again in that raid, the remaining reserves settle it the same way. - Nobody reserved it: main spec
/roll 100first, then off spec. If nobody rolls, the item is disenchanted or goes to the guild bank.
Main spec is the spec you are rostered for on this team. A healer who reserves or rolls on a DPS weapon does so for off spec.
Council items
In 20-player raids the council hands out:
- Weapons and off-hands
- Trinkets
- Legendary items, and items that start a quest chain, such as the bindings or a dragon’s head
- Any single item the raid leader adds to the council list in the Raid-Helper event before reserves open
Tier set pieces go by soft reserve unless the raid leader flags one this way.
Only Raiders receive council items; a trial becomes eligible on promotion to Raider. If no Raider wants a council item for main spec, it goes to the open roll for unreserved items, and trials may roll.
Council members: the team’s raid leader and two Raiders from that team, named by the officers each tier and posted in #raid-info on Discord. Where possible the three play different classes. A council member who wants the item sits out that decision, and the Guild Master or another officer takes their place.
Time limit: two minutes per item. If the council has not decided after two minutes, the candidates /roll 100 and the highest roll wins.
How the council decides
In this order. A later point only counts when the earlier ones are close.
- Upgrade size: how much the item improves you in the role you play on this team. A large upgrade for one player comes before small upgrades for several.
- Attendance in your team’s last 5 raids, from Raid-Helper.
- Preparation and performance: consumes and knowing the fights, as your logs show them.
- Last council item: between two players still level on the points above, the one who got a council item longer ago, or never, gets it.
The council does not weigh rank, including officer rank, or friendship with its members.
Loot log. Within 24 hours of the raid, the raid leader enters every council item in the loot log: who got it, who else was considered, and a one-line reason. The log is in #loot-log on Discord and on the Loot log page of the website.
10-player raids and dungeons
- The raid leader says before the first pull whether the group uses soft reserve or an open roll, main spec before off spec.
- With soft reserve, reserve one item in the Raid-Helper event. A group without an event agrees its reserves in party chat before the first pull.
- Reserved items follow the soft reserve rules above. Items nobody reserved go to an open roll, main spec before off spec.
- There is no council. Trials reserve and roll like everyone else.
- Raid characters reserve and roll before alts.
Special cases
- BoE items cannot be reserved. A BoE goes to a main-spec
/roll 100, then off spec. If nobody rolls, it goes to the guild bank to be sold for raid consumes. - Recipes and patterns cannot be reserved. The council gives each one to a guild crafter, who must then craft it for any guild member at the cost of the materials.
- Legendary components cannot be reserved. When a chain starts, the council names the recipient in Discord, and every later piece goes to that player. If the recipient leaves the guild before the chain is done, the council names a new recipient for the pieces still to drop.
- Pugs reserve like everyone else and never receive council items. On items nobody reserved, they roll after the guild’s main-spec rolls. The raid leader tells them this before the first pull.
- Alts: a character on a team is a raid character. An alt is a character on no team. Alts do not raid 20-player raids.
- Hard reserves: only when reserving an item gives the group a clear advantage, for example a priority item. The raid leader announces each hard reserve in the Raid-Helper event before reserves open, and otherwise reserves by the same rules as everyone else.
Attendance and teams
- A raid counts as attended when you signed up in Raid-Helper and were in the raid from the first pull to the end.
- If you miss 2 or more of your team’s last 5 raids without a reason, you are benched first. A raid you signed up for as absent in Raid-Helper, or one inside an away period you set with
/away, does not count as missed. Until fewer than 2 of your team’s last 5 raids are missed, your seat goes to a player who shows up. - Bench players who are online and available for the whole raid get attendance credit for that night.
- A player filling in from another team reserves like everyone else. They are not considered for council items unless the raid leader agreed to it and told the group before the first pull. On items nobody reserved, they roll after the team’s own main-spec rolls.
- Switching teams is decided by the raid leaders of both teams. Your loot history moves with you. Attendance counts from your first raid with the new team.
Disagreements
- To dispute a loot decision, DM an officer within 24 hours. Do not raise it in raid chat or in voice.
- The council answers in writing within 48 hours. If the decision was wrong, the council says so in the loot log. The item stays with its winner, and the next comparable item goes to you.
- When three or more people raise the same concern, the officers review the rule as well as the decision.
- Arguing about loot in public channels or in voice falls under conduct rule 2 of the guild rules and gets a warning.
Every raid is logged to Warcraft Logs and linked in #logs on Discord.

